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Randomized Keyblades

The KH2 Randomizer supports randomizing keyblades from your extracted copy of KH2, as well as other external keyblades.

General Options

Keyblades

Controls the appearance of keyblades.

Replace Keyblade Effects

If enabled, replaces keyblade effects (such as swing trails and sound effects) in addition to textures. If disabled, only replaces the keyblade textures.

Not all external keyblades include effects, and some effects have visual and/or audio quirks, so this option exists as a way to avoid any potential problems that may come along with replacing effects.

Allow Duplicate Replacements

Check this option if you don’t have enough keyblades available to replace all the game ones, but you’d like only keyblades from your keyblade pool to be used (even if it means some keyblades will be re-used).

With this option disabled, once the randomizer runs out of replacement keyblades, it will not replace any further keyblades from the game, and some keyblades will remain unchanged.

Checking this option could be used, for example, to replace all in-game keyblades with a single replacement.

In-Game Keyblades

If you haven’t yet configured the seed generator to point to your OpenKH folder, choose Find OpenKH Folder in the Configure menu.

Then, to prepare in-game keyblades to be randomized, choose the Extract Vanilla Keyblades process, found in the seed generator’s Configure menu.

External Keyblades

You can import and use external keyblades as part of the keyblade randomizer.

Obtaining external keyblades is outside the scope of this page.

Setup

If you haven’t yet configured a folder for custom visuals, choose the Choose Custom Visuals Folder from the seed generator’s Configure menu and select a folder where your imported keyblade files will be placed.

Importing Keyblades

Choose Import External Keyblade(s) in the seed generator’s Configure menu to add one or more external keyblades to the pool for randomization. Files need to be in the .kh2randokb file format. When finished, the seed generator will inform you how many keyblades were imported.

Imported keyblades are placed into a keyblades folder within your chosen custom visuals folder.

Packaging Keyblades

Designers/modders who have created custom keyblades can package their assets into the .kh2randokb file format to allow KH2 Randomizer players to easily import them into the pool for randomization. To begin, choose Package External Keyblade in the seed generator’s Configure menu. You’ll be shown a window with many fields (with Browse buttons for most) for selecting the various assets needed to represent a keyblade. Check the tooltip for each input field for more information.

Not all fields are required. A keyblade can be created with just a base model/texture as well as at least one remastered texture.