- General / FAQ
General / FAQ
What version of Kingdom Hearts II can this be used with?
This seed generator can be used with either the PC (Epic Games Store) or PCSX2 (emulated) version of Kingdom Hearts II: Final Mix. This will not work with Kingdom Hearts II (US PS2), and is not supported on the console versions of the game.
What are the differences between this and Valaxor’s Seed Generator?
This seed generator is designed to be used with the OpenKH Mods Manager, which enables many extra features. See Options below for a list of all the configuration options available using this seed generator.
What is a Seed Hash?
See Seed Hash for details.
What is a Visit Unlock?
See Visit Unlock for details.
Why are Consumables considered “junk”?
“Junk” is a bit of a misnomer. After all “one-off” items (equipment, abilities, Important Checks, maps) are placed, all remaining locations are filled randomly with Synthesis Materials or Consumables, as the quantity of those per seed don’t necessarily matter. So the term “junk” in this context includes things like Potions, AP Boosts, Drive Recoveries, etc.
Save Seed to Clipboard - Copies information about the currently configured seed to the clipboard so that you can
send the same seed to other players. This is the recommended way to share seeds (sharing the seed
.zip file itself is
not guaranteed to work, especially if custom cosmetics are used).
Load Seed from Clipboard - Loads a seed configuration from the clipboard into the generator.
Open Preset Folder - Opens the folder containing preset configurations. Can be useful for sharing presets with others, or renaming or deleting a preset.
Save Settings as New Preset - Saves the current settings as a preset configuration that can be quickly chosen later.
Load a Preset - Lists the presets available for choosing.
Pick a Random Preset - Allows for the generator to choose one of your presets at random.
Allows you to load one of the current day’s daily seeds into the generator.
Allows for the generator to choose among a set of random settings for you to play.
Allows a tournament organizer to quickly generate a set of tournament seeds that can be easily shared with other tournament organizers/assistants.
LuaBackend Hook Setup - Allows you to easily install and/or configure LuaBackend Hook (only applies to the PC version of the game).
Find OpenKH Folder - Displays a folder chooser allowing you to configure the location of your OpenKH Mods Manager. This is currently only used for music randomization on the PC version of the game, but its use may expand over time.
Choose Custom Music Folder - Displays a folder chooser allowing you to configure the location of custom music that you would like to include in music randomization. See Randomized Music for more information.
Remember Window Size/Position - If checked, the seed generator application attempts to open at the same size and position it was the last time it was closed.
Displays a window with information about the seed generator.
The name of the seed to generate. The seed settings, along with this name, determine the placement for all things randomized by the generator.
Make Spoiler Log
If enabled, adds a file to the generated seed
.zip file detailing the locations of all the randomized items, as well
as other information about the seed.
- Note that enabling/disabling the spoiler log results in 2 completely different seeds, to prevent someone who knows a seed name from generating a spoiler log for a seed that was not intended to have a spoiler log (i.e. a seed for a race or tournament).
Max Level Reward - Controls the maximum level that can contain a randomized reward.
- Note that the
Level 1option means you must choose either
Junkrewards for Levels.
Dream Weapon Matters - At the beginning of a seed, the dream weapon you choose will determine when you get items from levels. When disabled, all weapons will give the same items on the same levels.
Critical Bonuses - If enabled, the 7 starting items on Critical Mode can contain randomized rewards.
Only enable this option if you plan to play on Critical Mode, or you may prevent yourself from obtaining those randomized rewards.
Garden of Assemblage - If enabled, the 3 chests in the Garden of Assemblage can contain randomized rewards.
Remove Non-Superboss Popups - If enabled, removes story popup and bonus rewards from the eligible location pool for non-junk items. This setting is primary used for door rando.
Allows you to select whether each world has one of the following:
- Rando - This location can contain randomized rewards.
- Vanilla - This location will have its notable unique items in their vanilla locations from the game. All other locations will get junk items.
- Junk - This location will only contain junk items.
Superbosses / Misc Locations
Allows you to select whether each superboss/location can contain randomized rewards.
Any of the
Misc Locations can be enabled independent of what world it normally is in (e.g. Olympus Cups can be
enabled without enabling Olympus Coliseum).
Glass Cannon - Prevents Defense increases from appearing in the level-up randomized rewards pool.
Sora Starting AP - Sora begins the game with this much AP.
Donald Starting AP - Donald begins the game with this much AP.
Goofy Starting AP - Goofy begins the game with this much AP.
Adjusts the amount of experience needed to reach each level. Sora’s level, Drive Form levels, and Summon levels are all configurable.
- Example: If the game normally requires 1000 EXP to reach level 2, setting the multiplier to 2.0 changes the game to require only 500 EXP to reach level 2.
Allows for further customization of experience rates, inspired by a similar concept in Kingdom Hearts I.
- Dawn (Normal) - The default EXP rate.
- Midday - Early levels (up to 50 for Sora, levels 2-4 for Drive Forms and Summons) require more experience, but later levels require less.
- Dusk - Early levels (up to 50 for Sora, levels 2-4 for Drive Forms and Summons) require even more experience, but later levels require even less.
Starting Inventory Options
Starting Abilities Equipped - If enabled, all starting abilities will be automatically equipped (except those coming from critical bonuses).
Starting Ansem Reports - Begin the game with this many Ansem Reports already acquired (will randomly choose among the reports).
Growth Ability Starting Level - Select how many growth abilities you want to start with.
- 3 Random - Pick 3 individual growth abilities to add at the start (e.g. you could start with High Jump LV1 and Dodge Roll LV2).
- 5 Random - Pick 5 individual growth abilities to add at the start (e.g. you could start with High Jump LV1, Dodge Roll LV1, and Glide LV3).
- Level 1 - All growths start at level 1.
- Level 2 - All growths start at level 2.
- Level 3 - All growths start at level 3.
- Max - All growths start at the maximum level.
Begin the game with each selected item/ability already acquired.
Starting Visit Unlocks
Begin the game with each selected visit unlock already acquired.
- Starting with no visit unlocks means you’ll need to find the visit unlocks to progress into second/third visits of worlds.
- Starting with all visit unlocks means all second/third visits will be available.
Hint System - Controls which hint system to use.
- See the main Hints page for explanations of the different hint systems and their options.
Keyblade Min/Max Stat - Controls the minimum and maximum strength and magic stat that each keyblade can have.
Support/Action Keyblade-Eligible Abilities
Controls the abilities that are eligible to be randomized onto keyblades. Any abilities not selected are guaranteed to not be attached to a keyblade.
Note that there must be enough keyblade-eligible abilities chosen such that each keyblade gets an ability, or the seed will fail to generate.
Include in Item Pool
Bonus Rewards as Items (Statsanity) - If enabled, takes HP, MP, Drive, Accessory Slot, Armor Slot, and Item Slot upgrades from the normal bonus popup locations and lets them appear in chests or other randomized locations. Those bonus popup locations can now have other randomized rewards.
50 AP Boosts - Adds 50 guaranteed AP Boosts into the item pool.
Promise Charm - If enabled, the Promise Charm item will be added to the randomized item pool, which can allow skipping The World That Never Was by interacting with the computer in the Garden of Assemblage once you have all 3 Proof items as well as the Promise Charm.
Antiform - If enabled, adds Antiform as an obtainable form.
Maps - If enabled, adds maps to the item pool.
Synthesis Recipes - If enabled, adds synthesis recipes to the item pool. Recipes are NOT required when synthesis rewards are randomized.
Accessories - If enabled, all accessories are included in the item pool.
Armor - If enabled, all armor items are included in the item pool.
Ability Pool - Controls the presence and amount of abilities in the randomized pool.
- Default Abilities - Uses the default set of action and support abilities.
- Randomize Ability Pool - Chooses Sora’s action/support abilities at random (guaranteed to have one Second Chance and one Once More ability).
- Randomize Support Ability Pool - Leaves Sora’s action abilities alone, but will randomize the support abilities (still guaranteed to have one Second Chance and one Once More).
- Randomize Stackable Abilities - Always includes 1 of each ability that works on its own, but will randomize how many of the stackable abilities you can get (guaranteeing at least 1 of each).
Add Visit Unlocks To Shop - Adds a number of visit unlocks into the Moogle shop.
Add Ansem Reports To Shop - Adds a number of Ansem Reports into the Moogle shop.
Guaranteed Shop Items
Keyblades - Adds duplicates of each keyblade into the Moogle shop.
Elixirs - Adds Elixir and Megalixir into the Moogle shop.
Drive Recoveries - Adds Drive Recovery and High Drive Recovery into the Moogle shop.
Stat Boosts - Adds Power Boost, Magic Boost, Defense Boost, and AP Boost into the Moogle shop.
Once all of the required items are placed, items from this list are used to fill the remaining locations. This item pool is also used for worlds/locations that are configured to contain only junk.
Where Items Can Go
Accessibility - How accessible locations need to be for the seed to be “completable”.
- 100% Locations - All locations must be reachable, and nothing will be permanently locked.
- Beatable - The 3 proofs must be reachable, but nothing else is guaranteed.
Softlock Prevention - An option to change the softlock prevention method in use. Default option is
which is correct for most cases, but if you play reverse rando or are doing a co-op with someone playing reverse rando,
you can select other softlock preventions options for those cases.
Item Placement Difficulty - Configures the placement of items to be biased based on how easy/difficult you would
like the seed to be. Items have four categories (
Mythic) that influence what bias each
item gets when placing those items.
Super Easy and
Easy will bias
Mythic items early, while placements
Normal will bias those items later.
Extended Item Placement Logic - If enabled, auto forms (Auto Valor, Auto Wisdom, etc.) may be required to make
progress in your seed. Additionally, if item placement difficulty is one of the options besides
Normal, keyblades with
good abilities will be weighted as well.
Visit Unlock Category - Used in tandem with
Item Placement Difficulty, the visit unlocks can be changed between
the four item categories (
Visit Unlock Depth - Configures locations where the visit unlocks can be placed.
Yeet The Bear Required - If enabled, forces the Proof of Nonexistence onto the popup reward from 100 Acre Wood - Starry Hill, thus requiring The Hunny Pot minigame to be completed in order to obtain the Proof.
Proof Depth - Configures locations where the three Proof items can be placed.
Turn On Chain Logic - If enabled, places items that can block progress in a chain with one another, making the seed very linear.
Maximum Logic Length - How many steps in the logic chain you’d like to do at most.
Include Lingering Will in Chain - If enabled, puts the Proof of Connection into the logic chain, effectively requiring beating Lingering Will.
Force Late Depth for Proof of Connection - If enabled, forces the Proof of Connection to be in the last 5 steps of the chain, to give more chances for finding combat tools.
Quality of Life
Roxas Magic/Movement/Trinity - If enabled, Roxas will be given all the animations of Sora, allowing for the use of all actions in Simulated Twilight Town.
Skip Magic Carpet Escape - If enabled, the entire autoscrolling segment of Agrabah’s second visit after exiting the Ruined Chamber will be skipped.
Remove Port Royal Map Select - If enabled, the map for the boat travel in Port Royal will be replaced with text options. Useful to avoid crashes that are more likely on PC.
Remove Wardrobe Wakeup Animation - If enabled, the wardrobe in Beast’s Castle will not wake up when pushing it.
Fast Olympus Coliseum Urns - If enabled, the urns in the minigame in Olympus Coliseum drop more orbs, making the minigame much faster.
Skip Atlantica Minigame Tutorial - If enabled, skips the Atlantica music tutorial (not the swimming tutorial).
Remove Cutscenes - Removes all cutscenes from the game. As a consequence there are occassionally strange flashes/backgrounds when in a spot a cutscene would normally occur.
Split AS/Data Rewards - Controls how rewards are given for Absent Silhouette fights.
- If enabled, Absent Silhouette rewards will NOT give the reward from their Data versions. You must beat the Data version to get the Data-specific reward.
- If disabled, beating the Absent Silhouette gives rewards from the Data version as well as the Absent Silhouette version
Cups Give Experience - If enabled, experience for party members and Drive Forms can be earned while in an Olympus Coliseum cup
Retry Data Final Xemnas - If enabled, if you die to Data Final Xemnas, Continue will spawn you right back into the fight, instead of having to fight Data Xemnas I again.
Warning - if you are unable to beat Data Final Xemnas, there is no way to exit, essentially causing a softlock, and you’ll have to load a save.
Retry Dark Thorn - If enabled, if you die to Dark Thorn (Beast Castle first visit boss), Continue will spawn you right back into the fight, instead of having to fight Shadow Stalker again. Especially useful in Boss rando.
Warning - if you are unable to beat Dark Thorn, there is no way to exit, essentially causing a softlock, and you’ll have to load a save.
Remove Damage Cap - Removes the damage cap for every enemy/boss in the game.
Chest Visuals Match Contents - If enabled, treasure chests will visually indicate the type of item they contain. See Chest Visuals for more details.
Randomize World Party Members (Beta) - Randomizes the world-specific party member in each world (e.g. Tron may appear in Olympus Coliseum rather than Auron).
Randomize Revenge Limit Maximum (Beta) - Randomizes the revenge value limit of each enemy/boss in the game. Vanilla uses the default values. Can also be set to 0, set to basically infinity, randomly swapped, or set to a random value between 0 and 200.
Global Jackpots - Increases orb/munny drops as if you had this many Jackpot abilities equipped. Each additional Jackpot adds 50% of the original amount.
Global Lucky Lucky - Increases item drops as if you had this many Lucky Lucky abilities equipped. Each additional Lucky Lucky adds 50 percent of the chance to drop the item.
All Enemies Drop Munny - Enemies will all drop munny.
All Enemies Drop MP Orbs - Enemies will all drop MP orbs.
Block Skipping CoR - Disables skipping into the Cavern of Remembrance, instead requiring completion of the fight(s) to progress.
Block Skipping Shan-Yu - Disables skipping into the Throne Room of Land of Dragons, instead requiring beating Shan-Yu to progress.
Disable Final Form - Disables going into Final Form in any way. Final Form can still be found to let other forms level up and for Final Genie. All rewards from Final Form are replaced with junk.
Battle Level Choice - Configures how the world battle levels are chosen.
- Normal - Battle levels are unchanged.
- Shuffle - Shuffles the normal battle levels among all visits of all worlds.
- Offset - Increases or decreases all battle levels by a chosen amount.
- Within Range of Normal - Chooses a random battle level for each world visit within a chosen range above or below the visit’s normal battle level.
- Random (Max 50) - Chooses a random battle level for each world visit within a range of 1-50.
- Scale to 50 - All last visits are set to battle level 50, with previous visits to the same world scaled proportionally.
Boss Randomization Mode - Controls if and how the bosses should be randomized.
- One-to-One - Shuffles around where the bosses are located, but each boss is still present (some bosses may be excluded from the randomization).
- Wild - Randomly picks an available boss for every location, meaning some bosses can be seen more than once, and some may never be seen. If a selected boss is filled in, this setting is ignored and every boss (almost) will become that boss.
Selected Boss - Replaces every boss possible with the selected boss. Depending on the boss, this may not result in a completable seed. This value is ignored if Boss Randomization Mode is not “Selected Boss”.
Nightmare Bosses - If enabled, replaces bosses using only the most difficult bosses in the game, and forces Boss Randomization Mode to be “Wild”.
Bosses Can Replace Enemies - If enabled, replaces 0.5 percent of enemies in the game with a random boss. This option is intended for PC use only.
Randomize Cups Bosses - If enabled, includes the Olympus Coliseum cups bosses in the randomization pool.
Randomize Data Bosses - If enabled, includes the Data versions of Organization XII members in the pool.
Include more locations - If enabled, allows bosses to be placed in more locations that may be exceedingly difficult/tedious, or that can softlock in certain cases. Example: Allows Sephiroth to replace Blizzard or Volcano Lord. This option is intended for PC use only.
Randomize Sephiroth - If enabled, includes Sephiroth in the pool.
Randomize Lingering Will - If enabled, includes Lingering Will (Terra) in the pool.
Mickey Appearance Settings - Choose when Mickey appears.
- follow - Mickey appears for the same bosses as in the vanilla game, regardless of their location.
- stay - Mickey appears in the same locations as in the vanilla game, regardless of the bosses placed there.
- all - Mickey will appear for every boss in the game, regardless of whether Mickey normally appears there.
- none - Mickey will never appear. Might make PCSX2 boss fights less stable.
Scale HP to Original Boss - If enabled, attempts to force boss levels and HP to the scale of the boss being replaced. If disabled, uses the game’s scaling, which is partially based on the battle level of the world (except for Data Organization and Lingering Will/Terra which are always level 99).
Enemy Randomization Mode - Controls if and how the enemies should be randomized.
- One-to-One - Simple 1:1 replacement (i.e. all Shadows become Dusks).
- One-to-One per room - Similar to One-to-One but every room is re-randomized (so Shadows in Parlor might be Ice Cubes, but in Land of Dragons Cave they might be Fire Cubes).
- Wild - Every enemy entity in the game is completely randomized (but due to memory constraints no room can have more than 13 unique enemy types). If a selected enemy is filled in, this setting is ignored, and every enemy (almost) will become that enemy.
Selected Enemy - Replaces every enemy with the selected enemy. Depending on the enemy, this may not result in a completable seed. This value is ignored if enemy randomization mode is not “Selected Enemy”.
Nightmare Enemies - If enabled, replaces enemies using only the most difficult enemies in the game.
Randomize Nobodies Separately - If enabled, treats Nobodies as a separate type of enemy, so they are only randomized among themselves.
Randomize misc enemies as Heartless - If enabled, randomizes the following enemies as if they were heartless: Pirates, Bulky Vendors, Bees.
Combine Enemy Sizes - Normally, small enemies are randomized separately from big enemies to prevent crashing. On PC (where this is less likely to crash), small and large enemies are no longer randomized separately if this option is enabled.
Warning - this setting is experimental and may cause bad crashes
Combine Melee and Ranged enemies - Normally, ranged and melee enemies are randomized separate from each other, both for difficulty and to reduce crashing. On PC (where this is less likely to crash), ranged and melee enemies are no longer randomized separately if this option is enabled.
Warning - this setting is experimental and may cause bad crashes
Generates a mod for OpenKH Mods Manager that only randomizes bosses and enemies. Can be useful if using a randomizer seed generated outside the standard seed generator (using Archipelago or otherwise).
Command Menu - controls the appearance of the command menu on-screen
- Vanilla - Command menus will have their normal appearance.
- Randomize (one) - Chooses a single random command menu to use for the entire game.
- Randomize (all) - Chooses random command menus for each world/location that has a unique command menu.
- (individual command menus) - Forces all command menus to have the chosen appearance.
Randomize Character Costumes (Beta) - If enabled, randomizes the different costumes that Sora/Donald/Goofy switch between in the different worlds (i.e. Space Paranoids could now be default Sora, while anywhere default Sora is used could be Christmas Town Sora).
See the main Randomized Music page for instructions.
External Randomization Executables
Allows external randomization files to be executed every time a seed is generated. This can be used to integrate with
external mods that have their own
Randomize.exe file (or similar) that must be run in order to randomize their
Generates a mod for OpenKH Mods Manager that only randomizes cosmetics. Can be useful if using a randomizer seed generated outside the standard seed generator (using Archipelago or otherwise).