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Texture Colors

When the Recolor Some Textures setting is enabled, some of the in-game textures can be recolored. The seed generator has the ability to recolor most playable characters, many non-playable characters, most Heartless, and most Nobodies (including bosses).

Due to the way textures are applied, this option will only work properly when using Panacea for loading mods into the PC versions of the game.

Texture Recolor Settings

From the Cosmetics tab use the Texture Recolor Settings button to open the window for configuring texture colors. The window contains several settings, as well as a sample of the original texture and a preview of the recolored texture.

Settings Window

Presets - Contains options for setting all colors to vanilla, all colors to random, as well as the ability to save and load presets similar to presets for seed settings.

Category - Contains options to set all colors for all models in the selected category to vanilla or random.

Model - Contains options to set colors for all colorable areas of the selected model to vanilla or random.

Area To Color

Category - Can be used to filter the models available for selection.

Model - Chooses the model for which to edit colors.

Area - Chooses the area within the selected model for coloring.

Color to Use

Setting - Chooses how to color the selected area of the selected model.

Color Hue - Chooses the color hue (0-360) to use to color the selected color area of the selected model. Only applicable when the color Setting is Custom.

General estimates of hue values:

Other

Include Extra Textures - If enabled, additional textures (such as high-resolution cutscene textures) will also be recolored. This uses additional disk space and causes generation to take longer.

If you play rando with a cutscene skipper or always skip cutscenes, it’s recommended to leave this setting disabled.

Keep Previously Generated Textures - If enabled, previously generated textures will be kept around to speed up future recolors. This will potentially use large amounts of disk space, but improves performance. Disable this option to minimize disk space usage, but recoloring will take longer for each seed.

Compress Textures - If enabled, recolored textures will use image compression. This saves a large amount of disk space, but could have performance impacts on the game, and causes recolored textures to take slightly longer to generate. This setting is considered experimental until more testing is done.

Refresh Preview(s) - Displays or refreshes the preview image(s) that help show what the texture recoloring will look like when applied. Depending on the texture and your machine’s performance, this can take a few seconds or more.

Other Notes